Maintain a balance between fighters and workers and destroy the
enemy presence.
Workers harvest minerals for credits, fighters attack enemies. Bases
randomly generate credits and have basic defenses. Torpedoes
torpedo.
Scores are still a joke.
This experiment is meant to be played on a fairly large screen, so something like a large tablet or laptop would give you the best experience.
Harvester Wars is an experiment with TypeScript and HTML Canvas.
I find it easier to experiment with or learn new technologies when I
build use it to build something. Small games make it easier to
observe what's happening and it's a tiny bit of fun as well!