Maintain a balance between fighters and workers and destroy the
            enemy presence.
            Workers harvest minerals for credits, fighters attack enemies. Bases
            randomly generate credits and have basic defenses. Torpedoes
            torpedo.
Scores are still a joke.
          
This experiment is meant to be played on a fairly large screen, so something like a large tablet or laptop would give you the best experience.
            Harvester Wars is an experiment with TypeScript and HTML Canvas.
            I find it easier to experiment with or learn new technologies when I
            build use it to build something. Small games make it easier to
            observe what's happening and it's a tiny bit of fun as well!