Maintain a balance between fighters and workers and destroy the enemy
presence.
Workers harvest credits, fighters attack your enemies. Bases randomly generate credits
and have basic defenses.
Scores are still a joke.
This experiment is meant to be played on a fairly large screen, so something like a large tablet or laptop would give you the best experience.
Harvester Wars is an experiment in migrating my JavaScript build tools to
Bun.
I find it easier to experiment with or learn new technologies when I build use it to build
something. Small games make it easier to observe what's happening and it's a bit of fun as well!