Harvester Wars

Maintain a balance between fighters and workers and destroy the enemy presence.
Workers harvest credits, fighters attack your enemies. Bases randomly generate credits and have basic defenses.
Scores are still a joke.

This experiment is meant to be played on a fairly large screen, so something like a large tablet or laptop would give you the best experience.

Harvester Wars is an experiment in migrating my JavaScript build tools to Bun.

I find it easier to experiment with or learn new technologies when I build use it to build something. Small games make it easier to observe what's happening and it's a bit of fun as well!

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