Odin't Know That ยท Appendix E

Appendix E: Links and references

Every external resource the book points to, grouped.

Odin (official)

raylib (official)

Going deeper on Odin

  • _Understanding the Odin Programming Language_ by Karl Zylinski: https://odinbook.com/, the thorough, standalone treatment of the whole language; the natural next step after this book.

Sibling volume / further learning resource

  • _Yo Odin_: https://nofuss.co.za/yo_odin/, the same house style applied to a WebAssembly game built from scratch down to the browser boundary. Neither book requires the other; they are mirror images (desktop/native here, web/WASM there).

Concepts referenced (search terms, not APIs)

  • Game loop and delta time: "fix your timestep".
  • Jump feel: "platformer jump feel coyote time", "jump buffering".
  • Game feel / "juice": the talk "Juice it or lose it" (Martin Jonasson & Petri Purho).
  • Collision: "AABB collision detection".
  • Endless generation: "endless runner procedural chunk spawning".
  • Audio: "ADSR envelope", "PCM audio basics".

Credits

raylib is by Ramon Santamaria (raysan5) and contributors. Odin is by Ginger Bill and contributors.