Diagnose and fix slow canvas, dashboard and data-heavy browser applications.

When a web application drops frames, lags during interaction or drains laptop batteries under real datasets, the bottleneck is almost always how the code talks to the browser. I profile the hot path and fix it in a focused sprint.

Book a 30-min Performance Call

Common performance bottlenecks

Profile the bottleneck, batch the rendering

Most browser performance issues are not because modern JavaScript is slow at raw arithmetic, but because of how frequently the application crosses boundaries or forces the browser to re-allocate memory.

Every time code repeatedly calls between JavaScript, the Canvas 2D context or a WebAssembly instance within an animation frame, you pay boundary overhead. I created Batchiness to solve this in my own projects: batching canvas draw calls so the boundary is crossed just once per frame.

These demos run live in your browser and demonstrate high-throughput rendering without stutter:

How the engagement works

Is this a good fit?

Pricing

Prices below are indicative; we agree on a firm fixed price in writing before any work starts.

Frequently asked questions

Do we have to use Odin or Zig?

No. I work in whatever stack your team uses. If your backend or client is in Go, C#, TypeScript or JavaScript, that is where we make the fix. While I use Odin and Zig for personal graphics and compiler projects because they are pleasant to iterate in, client work stays in code your team can maintain.

Will this break our existing code?

No. The fix sprint is scoped to a specific hot loop, render cycle or memory allocation bottleneck. The changes are covered by tests and benchmarks, and submitted as a standard PR for your team to review.

Can you work under an NDA and inside our repo?

Yes. Signing NDAs, working directly in your Git repository and coordinating via Slack or async check-ins during the sprint is completely normal.

Is WebAssembly always the answer?

No, and that is what the audit is for. Frequently the issue is excessive DOM re-renders, unnecessary garbage collection churn, or poorly structured canvas state. If the fix can be done in plain JavaScript without introducing WASM, I will tell you to do that.

What kind of performance improvement should we expect?

It depends on the bottleneck. Batching Canvas 2D calls to cross the JS/WASM boundary once per frame typically yields an immediate 3x to 5x frame rate improvement on object-heavy screens. The audit gives you measured numbers from your actual code rather than generic claims.

Let's look at your application's bottleneck

If your application is struggling with rendering or large datasets in the browser, I invite you to have a chat with me. Share a staging link, a quick screen recording or an overview of where things feel sluggish, and we can see how best to profile and fix it.
Book a 30-min Performance Call